Storage IO straight to GPU

The parallel processing power of the GPU (Graphics Processing Unit) cannot be denied. One year ago, nVidia® overtook Intel® in market capitalization. And today, they have doubled their market cap lead over Intel®,  [as of July 2, 2021] USD$510.53 billion vs USD$229.19 billion.

Thus it is not surprising that storage architectures are changing from the CPU-centric paradigm to take advantage of the burgeoning prowess of the GPU. And 2 announcements in the storage news in recent weeks have caught my attention – Windows 11 DirectStorage API and nVidia® Magnum IO GPUDirect® Storage.

nVidia GPU

Exciting the gamers

The Windows DirectStorage API feature is only available in Windows 11. It was announced as part of the Xbox® Velocity Architecture last year to take advantage of the high I/O capability of modern day NVMe SSDs. DirectStorage-enabled applications and games have several technologies such as D3D Direct3D decompression/compression algorithm designed for the GPU, and SFS Sampler Feedback Streaming that uses the previous rendered frame results to decide which higher resolution texture frames to be loaded into memory of the GPU and rendered for the real-time gaming experience.

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